View all by st1sdan
st1sdan
Follow st1sdan
Follow
Following st1sdan
Following
Add To Collection
Collection
Comments
Devlog
WZG
←
Return to WZG
Devlog
v0.2.3
February 10, 2025
by
st1sdan
Balance Changes: Projectile Damage Scaling: Each additional projectile now reduces damage by 0.1 of the base modifier. New Features & Changes: Spectral Projectiles Item: A new item has been added that...
Continue reading
v0.2.2 - New items
February 09, 2025
by
st1sdan
New Features & Changes: Item System Expansion: A variety of new items have been added to the game, each with unique effects. Temporary icons have been created for these items to make them easily ident...
Continue reading
v0.2.1
February 08, 2025
by
st1sdan
New Features & Changes: Item System Implemented: A new item system has been added to the game. Random item will spawn once all enemies in the level are defeated. Slime Spawn Adjustments: Slimes now sp...
Continue reading
v0.2.0
February 07, 2025
by
st1sdan
New Features & Changes: Persistent Weapon Progression: Players will now retain the same weapon they had at the end of the previous level. Stopwatch Timer Added: A new stopwatch timer has been implemen...
Continue reading
v0.1.0 - Game Loop
February 04, 2025
by
st1sdan
New Features: Game Loop Implemented: After defeating almost all enemies in the current level, a portal will spawn. Entering the portal generates a new level. Currently, there are 3 levels available: 5...
Continue reading
v 0.0.4
February 02, 2025
by
st1sdan
New Features & Changes: Blink Ability Rework: Blink now teleports the player towards the cursor direction when using Right-Click (RMB) or Spacebar. Slime Variety Update: Slimes now spawn in different...
Continue reading
v0.0.3
February 01, 2025
by
st1sdan
New Features: Railgun Weapon Added: A new Railgun weapon has been introduced, featuring a powerful hitscan attack. The Railgun requires a few second charge time before firing. Visual effects for the R...
Continue reading
v0.0.2
January 30, 2025
by
st1sdan
New Features: Three Shooting Modes Added for Weapons: Equal: Projectiles are evenly distributed around the player. Cluster: Projectiles are created in a small cluster with a spread of a few degrees. C...
Continue reading