v0.2.0
WZG » Devlog
New Features & Changes:
- Persistent Weapon Progression:
- Players will now retain the same weapon they had at the end of the previous level.
- Stopwatch Timer Added:
- A new stopwatch timer has been implemented to track your total playtime. Upon losing, the game will display your total time.
- Directional Portal Cursor:
- After defeating all enemies in a level, a cursor will now appear to guide you toward the portal.
- Spell-Specific Attack Speed Timers:
- Each spell now has its own unique attack speed timer.
- Custom Collision Sizes for Spells:
- Every spell now has its own collision size.
Bug Fixes:
- Slime Behavior Improvements:
- Fixed an issue where slimes could fly out of bounds.
- Resolved a bug where slimes would spawn inside the player, preventing unfair or unintended damage.
- Projectile Destruction on Wall Contact:
- Projectiles will now be destroyed upon hitting walls unless they have a specific item (or currently command) that allows them to bounce.
- Damage Cooldown Adjustment:
- Increased the delay between instances of taking damage, reducing frustration and giving players more time to react.
Visual & Level Design Updates:
- Level-Specific Tiles:
- Introduced unique tiles for different levels.
- Blink Ability Visual Effects:
- Added visual effects to the Blink ability, making it more visually distinct.
Files
WZG.zip Play in browser
30 days ago
WZG
Embark on adventure as a powerful mage tasked with eradicating monsters in a procedurally generated dungeon.
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